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SOLIDWORKS Licensing: Standalone vs Network for Machine Shops

Somewhere in every SOLIDWORKS quote sits a checkbox that decides more than most shops realize: Standalone or Network. Pick wrong and you either bought four extra seats that sit idle nine hours out of every ten-hour shift, or you built a shared pool for a two-person design office that never needed to share anything in the first place. The two license types solve genuinely different problems. The honest answer to which one your shop needs has almost nothing to do with which one sounds more modern and everything to do with how many people actually touch SOLIDWORKS on a given day. This is a straight read on how each one works, what License Borrowing is actually for, and the math that tells you which one is yours.

Standalone vs Network SOLIDWORKS licensing, in short

A Standalone license activates on one machine through the SOLIDWORKS Activation Manager and, once activated, runs fully offline from then on. A Network license, called SolidNetWork License or SNL, lives on a license server your machines check a seat out from when SOLIDWORKS opens and return the instant it closes, so a shop can own fewer seats than it has people as long as usage never fully overlaps. Standalone suits a fixed seat that never moves; Network suits a team large enough that not everyone needs SOLIDWORKS open at the same moment.

Comparison of SOLIDWORKS Standalone and Network licensing: Standalone activates once on one machine and works offline, while Network checks a seat out of a shared server pool on launch and returns it on close, needing a license server and firewall ports open.
Two different problems. Standalone locks a seat to a machine; Network shares a pool of seats across however many people you have.

What a Standalone license actually locks you into

A Standalone license runs through what SOLIDWORKS calls an Activate/Deactivate mechanism. You activate the software on a machine once, which needs an internet or email connection for that single step, and after that you do not need to be online to keep using it. The license stays tied to that machine, but it is not permanently welded there. You can deactivate it and activate it again on a laptop, a home machine, a replacement workstation, whatever the case, as long as only one copy is active at any moment. For a shop with a fixed CAD seat that one person sits at every day, that is the entire story, and it is genuinely the simpler of the two options.

I have watched a growing shop buy five Standalone seats because nobody walked them through the alternative, and by the third month, four of those five sat idle for most of a ten-hour shift while the fifth got passed between two programmers who were never scheduled at the same time. That is not a Standalone problem exactly, it is a fit problem. Before you sign a quote, ask the first real question: does every seat you are about to buy belong to one specific person on one specific machine, or does your actual usage pattern look more like a rotation?

How Network licensing actually shares seats

Network licensing runs on a client/server model: the SolidNetWork License Manager sits on a physical or virtual server your shop's machines can reach, and it tracks how many seats are checked out against how many you own. Launch SOLIDWORKS and the client asks the server for a seat; close SOLIDWORKS and that seat returns to the pool immediately for the next person. Nearly every SOLIDWORKS product can be added to an SNL pool, and a shop can run some machines Standalone and pull the rest from the shared pool in the same environment.

Two details catch shops that skip the fine print. First, the license manager itself has to be the same year or newer than every client it serves. The common upgrade-order mistake is pushing design seats to a new release before updating the license manager, and then nobody can check a seat out Monday morning. Second, Network pooling has real boundaries: users sharing a pool must belong to the same legal corporate entity and sit in the same global territory, Americas, Europe, Japan, or Asia-Pacific, with at least one SNL server license required in every country that has users. A multi-plant company assuming it can pool licenses freely across a border or across two legal entities is assuming wrong, and that is exactly the kind of detail a VAR should catch before the quote goes out, not after the server is already running.

Flow diagram: a client launches SOLIDWORKS, requests a seat from the SolidNetWork License Manager server, the server checks the pool of owned seats against seats in use, grants a seat if one is available, and the seat returns to the pool the moment the client closes SOLIDWORKS.
Open SOLIDWORKS, pull a seat from the pool; close it, the seat goes back. The server is the referee, not a copy of the software.

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License Borrowing: the feature most shops don't know exists

If your seats live in a Network pool, License Borrowing lets a specific machine check a seat out of that pool and keep it working offline for a stretch of time, up to 30 days by default, though a system administrator can adjust that window. It exists for exactly the situation that used to force shops into buying an extra Standalone seat they barely needed: the programmer taking a laptop to a customer site, the trade show demo, the week of working from home during a machine install. Borrow the seat, take the laptop off the network, and the software keeps running until either the borrow period ends or you return it early.

The honest caveat, and it is a real failure mode, not a hypothetical one: if the borrowing machine dies, gets reimaged, or otherwise never checks the seat back in, that license can sit stuck in borrowed status against your pool until an administrator force-returns it from the server side. Treat borrowing as a deliberate checkout with a return step, the same way you would treat a tool crib, not a switch you flip and forget.

Do you actually need a Network license?

This is where I will talk you out of the upsell if the math does not support it. If every seat you are buying belongs to one person on one machine, every single day, Network licensing buys you nothing but a server to maintain. A two-person design office should just buy two Standalone seats and skip the license manager entirely, because there is no pool worth building for two people who both need SOLIDWORKS open all day anyway. Network earns its keep the moment your usage genuinely overlaps less than 100 percent. A multi-shift programming room where day shift hands off to night shift, an estimating crew that dips into SOLIDWORKS a few times a day rather than continuously, or a growing shop where headcount is climbing faster than simultaneous SOLIDWORKS use, all fit the pattern. Buy for the peak number of people who are ever open at once, not for your total headcount. That number is almost always smaller than shops assume until someone actually measures it.

Illustration of an example shop with 8 designers across two shifts sharing a pool of 5 floating Network license seats, showing that floating licenses work when usage does not fully overlap.
An example, not a promise: 8 people across two shifts can run comfortably on 5 floating seats if usage never actually overlaps 8-deep. Measure your own peak before you buy to it.

The IT overhead nobody puts in the quote

A Network license is not free to operate just because the per-seat math looks better. Someone has to stand up the SolidNetWork License Manager on a real machine, keep two firewall ports, 25734 and 25735, open for it, and remember to update the manager itself before pushing any client to a newer release. None of that is difficult for a shop with even part-time IT support, but a shop with no IT staff at all should weigh that overhead honestly against the per-seat savings. Paying more per Standalone seat and never touching a license server can be the cheaper decision once you count the hours someone spends babysitting a service that quietly breaks every time an upgrade happens out of order.

What this means for your shop

Figure out your actual peak concurrent usage before you pick a license type, not your headcount and not your gut feeling. If that peak is close to your total user count, Standalone is simpler and there is no shame in simpler. If it is meaningfully lower, Network licensing plus License Borrowing for the machines that leave the building is the setup that stops you from paying for idle seats. Either way, get the legal-entity and territory rules straight before you assume you can pool across locations, and make updating the license manager part of your upgrade checklist, not an afterthought you discover on the first Monday it breaks.

Figuring out licensing for an upgrade or a growing shop?

Morphos 3D sells and supports SOLIDWORKS for manufacturers, which means sizing licensing to how your shop actually runs, not to what sounds impressive on a quote. See how licensing plays into what SOLIDWORKS actually costs, compare it against a SOLIDWORKS CAM edition decision, or talk to support about the setup your shop is running today.

Frequently asked questions

What's the difference between a Standalone and Network SOLIDWORKS license?

A Standalone license activates on one machine through the SOLIDWORKS Activation Manager and, once activated, runs without needing to reach a server again. A Network license, also called SolidNetWork License or SNL, lives on a license server that your shop's computers check a seat out from when they launch SOLIDWORKS. The seat returns the moment they close it, so a shop can own fewer seats than it has users as long as usage does not overlap completely.

How does SOLIDWORKS License Borrowing work?

License Borrowing lets a user check a Network seat out of the pool and use it offline on a specific machine for a set period, up to 30 days by default, though a system administrator can adjust that window. It exists for the laptop that leaves the building, a trade show demo, a customer site visit, or working from home, and the seat has to be returned before it counts toward the shared pool again.

Do I need a server to run Network (SNL) licensing?

Yes. Network licensing runs on the SolidNetWork License Manager, installed on a physical or virtual machine your shop's computers can reach, with two firewall ports, 25734 and 25735, opened for that traffic. The license manager itself needs to be the same year or newer than every client it serves, which is the single most common Network licensing mistake shops make during an upgrade.

Can I mix Standalone and Network licenses in the same shop?

Yes, a shop can run Standalone licenses on some machines and pull the rest from a Network pool, and nearly every SOLIDWORKS product can be added to an SNL pool. The restriction that catches multi-location companies is real: pooled Network users must belong to the same legal corporate entity and sit in the same global territory, Americas, Europe, Japan, or Asia-Pacific. At least one SNL server license is required per country that has users.

How many people can share one Network license seat?

As many as you want, as long as no more than the number of seats you own are running SOLIDWORKS at the same instant. A shop with 5 Network seats and 8 designers across two shifts works fine if usage never actually hits 8 at once. The moment a 6th person tries to open SOLIDWORKS while all 5 seats are checked out, that person is locked out until someone else closes the program.

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